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Clipping
There's a total of 1 notes tagged with "Clipping".
Wed, Mar 16, 2016
Culling & Clipping
The math behind culling and clipping and how it's related to the camera and what it sees. - **Culling** is a process where geometry that’s not visible from the camera is discarded to save processing time. - **Clipping** is a process that removes parts of primitives that are outside the view volume (clipping against the six faces of the view volume).