Clipping

There's a total of 1 notes tagged with "Clipping".

Wed, Mar 16, 2016

Culling & Clipping

The math behind culling and clipping and how it's related to the camera and what it sees. - **Culling** is a process where geometry that’s not visible from the camera is discarded to save processing time. - **Clipping** is a process that removes parts of primitives that are outside the view volume (clipping against the six faces of the view volume).